Ludum Dare 55 - Labyrinth of Fiends
My entry for Ludum Dare 55 - Theme: Summoning
Traverse procedurally generated dungeons, kill Fiends to find the key to the next area. Some Fiends will drop their soul for you take, pocket these monsters and you'll be able to summon them to fight for you later!
Controls:
- WASD - movement
- Left-Click - Shoot
- Right-Click - Summon Fiend
- R - Reroll new level (see Known Issues below)
- Escape - Restart the game
KNOWN ISSUES:
Previously it was possible to spawn in an unwinnable level, it should be fixed, but if its still happens you can press the R key to reroll a new level without losing progress.
Unfortunately, I didn't have enough time to add sfx or music, but it will be added to a post-jam version.
Tools used:
- Game engine : Godot
- Art: Aesprite
- Audio: none :(
All assets created by me, except for the HUD font which can be found here: https://managore.itch.io/m5x7
Status | Released |
Platforms | HTML5 |
Author | zvaadin |
Genre | Action |
Made with | Godot |
Tags | 2D, Dungeon Crawler, Ludum Dare 55, Pixel Art, Procedural Generation |
Links | Ludum Dare |
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