Labyrinth of Fiends
Post-JAM version of my entry for Ludum Dare 55 - Theme: Summoning
Traverse procedurally generated dungeons, kill Fiends to find the key to the next area. Some Fiends will drop their soul for you collect, pocket these monsters and you'll be able to summon them to fight for you later!
Controls:
Action | Input | Alt Input |
Movement | WASD | |
Shoot | Left Mouse Button | Space |
Summon Fiend | Right Mouse Button | 1, 2, or 3 |
Switch Summons | Scroll Wheel | Q or E |
Restart Game | Escape | |
Reroll Level | Backspace |
Summoned Fiend Types:
Color | Description | Cost |
Red | The dumb one, it hangs around where it wants to and will occasionally shoot enemy fiends | 1 Soul |
Silver | Will attack enemies, but will try to stay within a few tiles of the player | 2 Soul |
Gold | Will aggressively hunt down and attack enemy fiends on its own will | 3 Soul |
KNOWN ISSUES:
Previously it was possible to spawn in an unwinnable level, it should be fixed, but if its still happens you can press the BackSpace to reroll a new level without losing progress.
Tools used:
- Game engine : Godot
- Art: Aesprite
- Audio: SFXR
All assets created by me, except for the HUD font which can be found here: https://managore.itch.io/m3x6
Status | In development |
Platforms | HTML5 |
Author | zvaadin |
Genre | Action |
Made with | Godot |
Tags | 2D, Dungeon Crawler, Ludum Dare 55, Pixel Art, Procedural Generation |
Links | Ludum Dare |
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