Post-JAM version of my entry for Ludum Dare 55 - Theme: Summoning

Traverse procedurally generated dungeons, kill Fiends to find the key to the next area. Some Fiends will drop their soul for you collect,  pocket these monsters and you'll be able to summon them to fight for you later!

Controls:

ActionInputAlt Input
MovementWASD
ShootLeft Mouse ButtonSpace
Summon FiendRight Mouse Button1, 2, or 3
Switch SummonsScroll WheelQ or E
Restart GameEscape
Reroll LevelBackspace


Summoned Fiend Types:

ColorDescriptionCost
RedThe dumb one, it hangs around where it wants to and will occasionally shoot enemy fiends1  Soul
SilverWill attack enemies, but will try to stay within a few tiles of the player2  Soul
GoldWill aggressively hunt down and attack enemy fiends on its own will3  Soul


KNOWN ISSUES:

Previously it was possible to spawn in an unwinnable level, it should be fixed, but if its still happens you can press the BackSpace to reroll a new level without losing progress.

Tools used:

- Game engine : Godot

- Art: Aesprite

- Audio: SFXR

All assets created by me, except for the HUD font which can be found here: https://managore.itch.io/m3x6

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